Small issue, not very important
Inverse gamma in VrayBitmap in not beign animated when rendering multiple frames.
It is always set to Inverse gamma of the first frame. If you manualy click upwards, downwards on Inverse gamma - then it resets and renders correctly on current frame. I`ve looked and Vray doesn`t use any kind of cache, so I don`t know what may cause it.
Example: I use lower Inverse gamma on HDRI when standing backwards to sun, and higher Inverse gamma on HDRI looking into sun to see more details without overbrightening. It gives slightly better results than just adjusting light intensity.
Thanks for looking into it
For now I`ll just use multiple HDRI Domes.
Inverse gamma in VrayBitmap in not beign animated when rendering multiple frames.
It is always set to Inverse gamma of the first frame. If you manualy click upwards, downwards on Inverse gamma - then it resets and renders correctly on current frame. I`ve looked and Vray doesn`t use any kind of cache, so I don`t know what may cause it.
Example: I use lower Inverse gamma on HDRI when standing backwards to sun, and higher Inverse gamma on HDRI looking into sun to see more details without overbrightening. It gives slightly better results than just adjusting light intensity.
Thanks for looking into it
For now I`ll just use multiple HDRI Domes.
Comment