Have been using VRay Next w/ Max 2021 - updated to V5 a few weeks ago and V5 update 1 last week. Getting blotchy artifacts with glass and the nvidia denoiser. This is with the default VRay 5 glass preset material. (The glass settings as they came in from Next initially had worse artifacts when rendered in V5, so it was changed to the V5 preset.) The glass has thickness, not just a plane. RGB is comparable between the two but the denoiser is not.
Note the blotchy area in the corner of the mullion. Also more noise in general behind the glass. I'm seeing those kinds of artifacts in numerous areas. Image was saved after ~ 5 minutes of GPU rendering (2080Ti.) Similar artifacts w/CPU rendering.
I'm far from an expert; just wanted to throw this out and see if it looks familiar and/or if I'm missing something. Can provide more detail if needed. If I need to tweak some materials between versions that's fine, but it would be nice to get the same or better results without too much adjustment. The Next rendering was adequate to show to the client, but the blotchy areas in the glass with V5 won't cut it.
Note the blotchy area in the corner of the mullion. Also more noise in general behind the glass. I'm seeing those kinds of artifacts in numerous areas. Image was saved after ~ 5 minutes of GPU rendering (2080Ti.) Similar artifacts w/CPU rendering.
I'm far from an expert; just wanted to throw this out and see if it looks familiar and/or if I'm missing something. Can provide more detail if needed. If I need to tweak some materials between versions that's fine, but it would be nice to get the same or better results without too much adjustment. The Next rendering was adequate to show to the client, but the blotchy areas in the glass with V5 won't cut it.
Comment