Hello all,
I'm brand new to 3ds Max (I used V-Ray in Sketchup for a few years on and off) so apologies if this is an obvious question or an irrelevant question. I did a google search and searched this forum but couldn't find anyone else with the same issue:
3ds Max 2021
V-Ray 5, update 1
I open the V-Ray Material Library Browser, click on Glass, then drag one of the glass materials into a free slot in the 3ds Max Material Editor. For example, the standard "Glass" material.
It asks if I want to instance or copy it so I select copy.
It populates the slot in the 3ds Max Material Editor but the sphere in the thumbnail render is almost completely black.
I have determined that it's the Fog colour setting that causes the problem; it seems to be VERY sensitive: If the fog colour is set to pure white R255 G255 B255 or thereabouts, the glass looks fine. As soon as I set it to R232 G232 B232 the thumbnail goes dark.
I might have suspected that 3ds Max was at fault, given that it's showing in the Material Editor, but V-Ray also renders it as dark as the Material Editor thumbnail.
Thanks for any suggestions!
Here's a render at 255-255-255:
Here's the same render but at 232-232-232 (note the difference in the Material Editor thumbnail) - any ideas why it suddenly goes all 'limo tint' on me? The swatch is clearly barely off-white; it's very close to pure white. As far as I'm concerned, the glass should be barely-perceptibly tinted in this one:
And here's the same render with a bit of pink. (Notice the difference in the Material Editor compared to the render - the render is way more pronounced than the Material Editor implies it should be):
And here's a different glass material from V-Ray (Glass_Tinted_Grey) set to its standard 252-252-252 and 255-255-255 - quite a stark difference for a single-digit alteration and looks a lot darker than the V-Ray browser thumbnail. Also not much scope for adjustment.
I'm brand new to 3ds Max (I used V-Ray in Sketchup for a few years on and off) so apologies if this is an obvious question or an irrelevant question. I did a google search and searched this forum but couldn't find anyone else with the same issue:
3ds Max 2021
V-Ray 5, update 1
I open the V-Ray Material Library Browser, click on Glass, then drag one of the glass materials into a free slot in the 3ds Max Material Editor. For example, the standard "Glass" material.
It asks if I want to instance or copy it so I select copy.
It populates the slot in the 3ds Max Material Editor but the sphere in the thumbnail render is almost completely black.
I have determined that it's the Fog colour setting that causes the problem; it seems to be VERY sensitive: If the fog colour is set to pure white R255 G255 B255 or thereabouts, the glass looks fine. As soon as I set it to R232 G232 B232 the thumbnail goes dark.
I might have suspected that 3ds Max was at fault, given that it's showing in the Material Editor, but V-Ray also renders it as dark as the Material Editor thumbnail.
Thanks for any suggestions!
Here's a render at 255-255-255:
Here's the same render but at 232-232-232 (note the difference in the Material Editor thumbnail) - any ideas why it suddenly goes all 'limo tint' on me? The swatch is clearly barely off-white; it's very close to pure white. As far as I'm concerned, the glass should be barely-perceptibly tinted in this one:
And here's the same render with a bit of pink. (Notice the difference in the Material Editor compared to the render - the render is way more pronounced than the Material Editor implies it should be):
And here's a different glass material from V-Ray (Glass_Tinted_Grey) set to its standard 252-252-252 and 255-255-255 - quite a stark difference for a single-digit alteration and looks a lot darker than the V-Ray browser thumbnail. Also not much scope for adjustment.
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