Hello;
I'm trying out ZBrush displacement with VRay and I'm not getting anywhere. I keep getting black specks when I render and upon zooming in, the black specks turn out to be detached seams of the UV's.
I've tried everything from "Fix seams" in ZBrush to using the VrayBMPTex material.
I've tried both 3d and 3d displacement.
I've subdivided the model numerous times with meshsmooth and it doesn't get any better.
I've tried converting the texture to another format but the black seams are still there.
I've tried using the latest Vray build, instead of my usual 1.45.70
I've tried exporting the displacement map at 4096x4096
I'm using Adaptive UV's in Zbrush although when I attempt to try it with Group UV's, the texture gets messed up.
I've searched the ZBrush forum and found others with the similar problem (identical problem, actually) but no resolution was posted.
Any help would be appreciated.
Thanks,
-Richard
I'm trying out ZBrush displacement with VRay and I'm not getting anywhere. I keep getting black specks when I render and upon zooming in, the black specks turn out to be detached seams of the UV's.
I've tried everything from "Fix seams" in ZBrush to using the VrayBMPTex material.
I've tried both 3d and 3d displacement.
I've subdivided the model numerous times with meshsmooth and it doesn't get any better.
I've tried converting the texture to another format but the black seams are still there.
I've tried using the latest Vray build, instead of my usual 1.45.70
I've tried exporting the displacement map at 4096x4096
I'm using Adaptive UV's in Zbrush although when I attempt to try it with Group UV's, the texture gets messed up.
I've searched the ZBrush forum and found others with the similar problem (identical problem, actually) but no resolution was posted.
Any help would be appreciated.
Thanks,
-Richard
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