Seems like the vrmat material doesn't respect the face ID of the object, just assigns the same material to all face IDs.
Same thing happens on a plain box, so it's not a proxy issue, seems like a material issue.
I have the right material name selected not sure if this is a bug or there is something else I need to do.
I am also getting a strange error, but i'm not sure what it is, seems like a missing parameter.
All the assets are from the Cosmos library.
Same thing happens on a plain box, so it's not a proxy issue, seems like a material issue.
I have the right material name selected not sure if this is a bug or there is something else I need to do.
I am also getting a strange error, but i'm not sure what it is, seems like a missing parameter.
All the assets are from the Cosmos library.
Comment