I recently updated my 3ds Max VRay to the latest version (V-Ray 5, update 1.1,. 5.10.01 build 00002).
Now all my scenes with VRayUVWRandomizer Stochastic Tiling are showing black textures and materials in the viewport and material editor.
I wanted to investigate this further so I created a new blank scene and added a material for testing. The result is the same.
Any texture map with Stochastic Tiling is showing black/darker in the viewport and renders much much slower than previous VRay versions.
The render is okay, but in the viewport all the materials being black is difficult to work with. I tried the following already:
This image example below shows the effect of activating Stochastic Tiling.
In the viewport the material now looks much darker and in my other scenes it is black.
The render seems okay, but is much slower.. Building the light cache in my other scenes is now much longer.
Here is a link to this basic scene. Please, any help on this issue would be greatly appreciated as this feature is used in many our archviz scenes.
https://drive.google.com/file/d/1rHO...ew?usp=sharing
Now all my scenes with VRayUVWRandomizer Stochastic Tiling are showing black textures and materials in the viewport and material editor.
I wanted to investigate this further so I created a new blank scene and added a material for testing. The result is the same.
Any texture map with Stochastic Tiling is showing black/darker in the viewport and renders much much slower than previous VRay versions.
The render is okay, but in the viewport all the materials being black is difficult to work with. I tried the following already:
- Changing every available viewport option
- Changing every available material option
- Changing every available VRayUVW Randomizer parameters
This image example below shows the effect of activating Stochastic Tiling.
In the viewport the material now looks much darker and in my other scenes it is black.
The render seems okay, but is much slower.. Building the light cache in my other scenes is now much longer.
Here is a link to this basic scene. Please, any help on this issue would be greatly appreciated as this feature is used in many our archviz scenes.
https://drive.google.com/file/d/1rHO...ew?usp=sharing
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