Vray 2.4.04 & Vray 5
Imagine a simple building with glass windows. You can see inside the building and also out through the windows on the other side of the building.
The glass has an Alpha Contribution of something less than 1.0 (for example 0.1). When rendered... the resulting alpha shows opaque walls on the other side of the building with an alpha of less than 1.0. For proper compositing... I need the alpha of those far opaque walls to be 1.0. (Anything less than 1.0 will show the background through the walls when composited).
See the attached images.
If I make the glass hidden or I set the glass Alpha Contribution to 0, the far walls show properly as alpha = 1.0... but there is no proper alpha shown for the see-thru glass areas then.
Is there some way to have the far walls show as alpha = 1.0 while also showing the proper alpha for the see-thru glass areas?
Thanks!
Imagine a simple building with glass windows. You can see inside the building and also out through the windows on the other side of the building.
The glass has an Alpha Contribution of something less than 1.0 (for example 0.1). When rendered... the resulting alpha shows opaque walls on the other side of the building with an alpha of less than 1.0. For proper compositing... I need the alpha of those far opaque walls to be 1.0. (Anything less than 1.0 will show the background through the walls when composited).
See the attached images.
If I make the glass hidden or I set the glass Alpha Contribution to 0, the far walls show properly as alpha = 1.0... but there is no proper alpha shown for the see-thru glass areas then.
Is there some way to have the far walls show as alpha = 1.0 while also showing the proper alpha for the see-thru glass areas?
Thanks!
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