Hi there,
I have a quite big scene to handle.
When I open the scene it uses around 600mb of virtual Memory.
When I hit render the virtual memory goes up to 1,2gb during loading bitmaps
and compiling geometry (goes up to 1,8gb including lightcache and irr. map).
After the rendering is finished the virtual memory usage does not go below 1,2gb again. Looks like it keeps all the bitmaps and maybe geometry in
the virtual memory. This causes the second rendering to be much faster
(nearly no loading time on geometry and textures). However, after the rendering is finished my viewports are extremly slow and I can hear my harddrive swap. I have to close and reopen the scene again to get back
an acceptable workflow speed.
It would be great to have an option that clears the virtual memory after rendering !!
I have a quite big scene to handle.
When I open the scene it uses around 600mb of virtual Memory.
When I hit render the virtual memory goes up to 1,2gb during loading bitmaps
and compiling geometry (goes up to 1,8gb including lightcache and irr. map).
After the rendering is finished the virtual memory usage does not go below 1,2gb again. Looks like it keeps all the bitmaps and maybe geometry in
the virtual memory. This causes the second rendering to be much faster
(nearly no loading time on geometry and textures). However, after the rendering is finished my viewports are extremly slow and I can hear my harddrive swap. I have to close and reopen the scene again to get back
an acceptable workflow speed.
It would be great to have an option that clears the virtual memory after rendering !!
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