Dear all,
I have a project where I bake the direct and indirect light into textures, I use the VrayRawTotalLightMap for that to store both GI and DirectLight.
I had a strange effect now in a certain area where I use IES lights that the diffuse texture had like an imprint effect into that map, so that the pattern of the texture showed in the lightmap. The diffuse texture was quite dark, but at no point it was totally black.
When I removed the texture and used a diffuse color only, I noticed that the lightmap intensity in floating point values is always increasing, if the diffuse color is increasing, so a diffuse value of 5 has a different lightmap than a value of 65.
Is this because the diffuse color determines as well how many GI is reflected and received from other objects?
I thought this was independent from each other, as the RawTotalLightmap is expected to be filtered (multiplied) by the diffuse map later on, so to have a relation during baking is not intended?
Kind regards
Robert
I have a project where I bake the direct and indirect light into textures, I use the VrayRawTotalLightMap for that to store both GI and DirectLight.
I had a strange effect now in a certain area where I use IES lights that the diffuse texture had like an imprint effect into that map, so that the pattern of the texture showed in the lightmap. The diffuse texture was quite dark, but at no point it was totally black.
When I removed the texture and used a diffuse color only, I noticed that the lightmap intensity in floating point values is always increasing, if the diffuse color is increasing, so a diffuse value of 5 has a different lightmap than a value of 65.
Is this because the diffuse color determines as well how many GI is reflected and received from other objects?
I thought this was independent from each other, as the RawTotalLightmap is expected to be filtered (multiplied) by the diffuse map later on, so to have a relation during baking is not intended?
Kind regards
Robert
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