See image for reference.
Left side is a v-ray plane set to shadow catcher, has an alpha an was composited in AE on a BG.
Right side is a v-ray plane with a simple grey material, opaque alpha (a simple visible object), was composited in AE set to multiply on a BG.

Render time is close to the same, but the results are vastly different. If I want an equivalent result with the shadow catcher/alpha I need to reduce my noise threshold to a ridiculously low number and suffer extreme rendertimes - which is not needed for the rest of the scene, only the shadows.
It is frustrating as I don't really need to separate all the shadows out for most projects, except for this shadow/noise issue.
Can't share this project but problem should be easy to replicate.
Found this old thread that details the same issue, but ends with no answer:
https://forums.chaosgroup.com/forum/...-shadow-grainy
Left side is a v-ray plane set to shadow catcher, has an alpha an was composited in AE on a BG.
Right side is a v-ray plane with a simple grey material, opaque alpha (a simple visible object), was composited in AE set to multiply on a BG.
Render time is close to the same, but the results are vastly different. If I want an equivalent result with the shadow catcher/alpha I need to reduce my noise threshold to a ridiculously low number and suffer extreme rendertimes - which is not needed for the rest of the scene, only the shadows.
It is frustrating as I don't really need to separate all the shadows out for most projects, except for this shadow/noise issue.
Can't share this project but problem should be easy to replicate.
Found this old thread that details the same issue, but ends with no answer:
https://forums.chaosgroup.com/forum/...-shadow-grainy
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