Hi! We just realized some of the materials in our library looked odd so we started doing some tests and it turns out it was the normals, but all the settings, gamma, green channels, etc seemed to be correctly setup. We also found a note here (https://docs.chaosgroup.com/display/VMAX/VRayNormalMap) saying that the order of triplanars and normal maps could have an impact on the look of it but that really didn't make a difference in our case.
The only thing that seems to make a difference is when a UVW Randomizer map is plugged in (it seems to invert both the red and the green channels). Please see attached. Again, if not using this map, then the order of triplanar vs normal maps doesn't make a difference, it works fine either way.
I couldn't find anything about it online so not sure if it's a bug or something we are doing wrong.
P.S.: this is the tree we like to use in our materials as it is really simple but also allows our artists to quickly change triplanar size for all maps or introduce some randomization if needed. Note that the UVW Randomizer map is not really doing anything as all checkboxes are by default.
Any help would be much appreciated. Thanks!
Lautaro
3dsmax 2021
VRay 5 update 1.2
Windows 10
The only thing that seems to make a difference is when a UVW Randomizer map is plugged in (it seems to invert both the red and the green channels). Please see attached. Again, if not using this map, then the order of triplanar vs normal maps doesn't make a difference, it works fine either way.
I couldn't find anything about it online so not sure if it's a bug or something we are doing wrong.
P.S.: this is the tree we like to use in our materials as it is really simple but also allows our artists to quickly change triplanar size for all maps or introduce some randomization if needed. Note that the UVW Randomizer map is not really doing anything as all checkboxes are by default.
Any help would be much appreciated. Thanks!
Lautaro
3dsmax 2021
VRay 5 update 1.2
Windows 10
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