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Issue with exporting Volume grid images and compositing.
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Issue with exporting Volume grid images and compositing.
Hello, I'm trying to export smoke/dust from volume grid separately from the image so I can composite it later on. I ran into issue, adding smoke image(isolated smoke) to beauty image resulting in smoke looking much darker. I've tried using blending modes, exporting both in PNG and EXR and in both scenarios I could not overcome the issue. Volume grid is in Volumetric mode, I've also tried Volumetric geometry(Vray popped a massage before rendering to maximize transparency levels to 565).
Beauty+smoke/dust, rendered together not composed (on top of the tank)
Beauty
smoke isolated.
Example of the issue( smoke being applied to beauty image, rendered separately) Composite issue I'm talking about. Beauty+smoke together without the blending modes.
Last edited by KushKush; 26-05-2021, 02:54 AM. -
Originally posted by Zdravko.Keremidchiev View PostOn my side, it doesn't compose similar to yours. Which blending operation are you using, Add? How was the smoke lit when rendered?Last edited by KushKush; 26-05-2021, 02:50 AM.
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Do you have an Atmospheric render element from the original image where the smoke is part of the RGB? If so, you can compare it to the new one to see the difference.
Rendering the smoke alone might cause such an issue as it will not be lit according to the scene GI, but instead, it will appear a bit blueish because of the sun. If you want to composite the dust, you need to tweak it in the compositing software to match the color and intensity. Or you have to re-render the smoke in the scene environment where the GI is affected by the desert. Try using invisible to the camera floor.
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Originally posted by Zdravko.Keremidchiev View PostDo you have an Atmospheric render element from the original image where the smoke is part of the RGB? If so, you can compare it to the new one to see the difference.
Rendering the smoke alone might cause such an issue as it will not be lit according to the scene GI, but instead, it will appear a bit blueish because of the sun. If you want to composite the dust, you need to tweak it in the compositing software to match the color and intensity. Or you have to re-render the smoke in the scene environment where the GI is affected by the desert. Try using invisible to the camera floor.
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If it's not the GI affecting things as suggested above then are you using at tone mapping or other adjustment in the VFB itself (Filmic ToneMap, color correction, etc.)
We have found that these do not properly unmultiply the alpha before being applied, and thus ruin anything transparent and any edges. (They only work correctly if you image has a solid alpha).
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Originally posted by Joelaff View PostIf it's not the GI affecting things as suggested above then are you using at tone mapping or other adjustment in the VFB itself (Filmic ToneMap, color correction, etc.)
We have found that these do not properly unmultiply the alpha before being applied, and thus ruin anything transparent and any edges. (They only work correctly if you image has a solid alpha).
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