hello,
i render a rawtotallightingmap of an object and on one backside of a wall i see gi artefacts of objects that are on the other side of the wall ( distance of the thin wall faces, about 1cm). with AO rendered into the image it gets even worse. but still without AO you can see artifacts (a vertikal wall and in the middle a tv. as i said they are about 1 cm away from this face. illumination map has 100 subdiv / interpolsamples50 with "veryhigh" presets. lightcache as secondary has subdiv1500 sample size 0,01. where to screw to get rid of this? i tried detail enhancement with radius of 5 /screen /subdivmult 0,3 but that did not help.
any idea?
thanks a lot
thomes
vray 4-20-00 on max2019
i render a rawtotallightingmap of an object and on one backside of a wall i see gi artefacts of objects that are on the other side of the wall ( distance of the thin wall faces, about 1cm). with AO rendered into the image it gets even worse. but still without AO you can see artifacts (a vertikal wall and in the middle a tv. as i said they are about 1 cm away from this face. illumination map has 100 subdiv / interpolsamples50 with "veryhigh" presets. lightcache as secondary has subdiv1500 sample size 0,01. where to screw to get rid of this? i tried detail enhancement with radius of 5 /screen /subdivmult 0,3 but that did not help.
any idea?
thanks a lot
thomes
vray 4-20-00 on max2019
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