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After Installing Vray on Max 2022, Max crash on material editor.
The crash with the unsupported NormalBump map is fixed in the stable nightly builds starting from build number 31077 (https://nightlies.chaosgroup.com/mai...e_5.2/20211102).
To mention it again - NormalBump should be avoided and it is better to convert it to the VRayNormalMap map.
Same thing happened to me after installing V-ray 5.2 in max 2021. I have alot of old files that uses the normalbump node, so while I'll try to avoid it in the future, it would be nice with a fix. I'll check out the nightly build.
[edit] Btw, is there a tool or script for converting normal bump to vray normalmap in the same manner as converting Bitmaps to VrayBitmap? I was hoping to find one, but couldn't.
[edit-2] I just found out the V-ray scene converter fixes this, but it isn't explicitly mentioned when running the script.
Same thing happened to me after installing V-ray 5.2 in max 2021. I have alot of old files that uses the normalbump node, so while I'll try to avoid it in the future, it would be nice with a fix. I'll check out the nightly build.
[edit] Btw, is there a tool or script for converting normal bump to vray normalmap in the same manner as converting Bitmaps to VrayBitmap? I was hoping to find one, but couldn't.
[edit-2] I just found out the V-ray scene converter fixes this, but it isn't explicitly mentioned when running the script.
Indeed, we should perhaps make obvious what kind of things get converted.
EDIT: i was made aware we *do* have one such help page, here.
And also, perhaps, prepare a batch converter to point at a set of folders (this could however be trouble, as older max version files would be upgraded to the version tehy're converted with. Thoughts?).
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