Hi!
So the issue is that we have a workflow that heavily based on Multi/Sub-Objects (multimat) material.
Normally a 20-30 MatIDs an objects is pretty normal
Sometime the object may not have all of those ID but still using the same multimat and respect the IDs
The issue appear when I have a multimat around 30 and when I use IPR to do the look dev any change the the material in the multimat seem to make the engine load the whole multimat instead of just the one I'm tweaking.
This can be by-passed by disconnect the said material from the multimat and assign it back for the look dev, then plug it back in. (while the multimat still present in the IPR without the said material)
With this the IPR run as fast as it can.
So is there a way or this is what is has tobe?
Can this be a request, wishlist?
So the issue is that we have a workflow that heavily based on Multi/Sub-Objects (multimat) material.
Normally a 20-30 MatIDs an objects is pretty normal
Sometime the object may not have all of those ID but still using the same multimat and respect the IDs
The issue appear when I have a multimat around 30 and when I use IPR to do the look dev any change the the material in the multimat seem to make the engine load the whole multimat instead of just the one I'm tweaking.
This can be by-passed by disconnect the said material from the multimat and assign it back for the look dev, then plug it back in. (while the multimat still present in the IPR without the said material)
With this the IPR run as fast as it can.
So is there a way or this is what is has tobe?
Can this be a request, wishlist?
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