Maybe I am missing something, but when using real-zoom in IPR (which should be VERY useful), it seems the textures are not real-time zoomed when zooming in; they keep their original viewport zoom factor! Since the geometry IS zoomed and the textures not I think I must be doing something wrong or this is a bug, otherwise I don't think real-zooming is useful.
On another note: the way real-zoom is implemented should be altered: now you need to use the mouse-wheel ( a luxury pen-users do NOT have!!) which wastes valuable resources while scrolling since during that time all calculation don't make any sense. Why not make a button with which you can window zoom a portion of the VFB after which that portion is real-zoomed to fit in the window? That's far more intuitive than scrolling until you get the portion you need!
On another note: the way real-zoom is implemented should be altered: now you need to use the mouse-wheel ( a luxury pen-users do NOT have!!) which wastes valuable resources while scrolling since during that time all calculation don't make any sense. Why not make a button with which you can window zoom a portion of the VFB after which that portion is real-zoomed to fit in the window? That's far more intuitive than scrolling until you get the portion you need!
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