Hello,
i found a very strange thing, I can't explain to myself.
I want to create a fabric material (VRay2SidedMtl) with stripes.
The stripes are generatet with a Gradient Ramp map.
The selection of the color of the stripes should be switchable by Material ID - so different Gradient Ramps are put in a MultiSubTex
The brighter the color of a stripe, the more translucent it should be.
I don't just want to use "Muliply by front diffuse" because I want to have a little more control over its behavior.
So I built a material like this
-> Image 1
You can see the detour, the stripe maps go, through an Output Map - leading to the translucency channel of the 2SidedMtl.
As long as the Output curve is straight 0-1 everything is fine.
100% white means, 100% of the backside ist visible.. and 0% of the front side.
-> Image 2
Now when I set the Output curve to exaggerated 0-0, the whole map gets black, and therefore there will be no translucency.
100% black means, 0% of the backside is visible.. and 100% of the front side.
This works for the map in Channel ID 1 of the MultiSubTex.
All following Channel IDs ignore this Output change.
This only happens with Gradient Ramps.
When the origin map is a Bitmap or Checker or something else, everything works fine.
-> Image 3
i found a very strange thing, I can't explain to myself.
I want to create a fabric material (VRay2SidedMtl) with stripes.
The stripes are generatet with a Gradient Ramp map.
The selection of the color of the stripes should be switchable by Material ID - so different Gradient Ramps are put in a MultiSubTex
The brighter the color of a stripe, the more translucent it should be.
I don't just want to use "Muliply by front diffuse" because I want to have a little more control over its behavior.
So I built a material like this
-> Image 1
You can see the detour, the stripe maps go, through an Output Map - leading to the translucency channel of the 2SidedMtl.
As long as the Output curve is straight 0-1 everything is fine.
100% white means, 100% of the backside ist visible.. and 0% of the front side.
-> Image 2
Now when I set the Output curve to exaggerated 0-0, the whole map gets black, and therefore there will be no translucency.
100% black means, 0% of the backside is visible.. and 100% of the front side.
This works for the map in Channel ID 1 of the MultiSubTex.
All following Channel IDs ignore this Output change.
This only happens with Gradient Ramps.
When the origin map is a Bitmap or Checker or something else, everything works fine.
-> Image 3
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