Hi guys,
Try this:
1: Create a scene with a few objects on a standard Max plane.
2: VRayMaterials on everything, near white VRayMaterial on the plane.
3: Set plane to matte in object properties, switching on shadows and affect alpha, setting alpha to -1.0.
4: Put dynamic HDRI bitmap in environment override (both lighting and reflection). I used one of the HDRI-Studio lighting setup bitmaps.
5: Set background to white.
6: Render with latest beta, settings: GI 1 = irradiance, GI 2 = light cache, fairly high quality settings for both.
7: Shadows are apparent in prepass, but disappear in final render.
Cheers,
Metin
Try this:
1: Create a scene with a few objects on a standard Max plane.
2: VRayMaterials on everything, near white VRayMaterial on the plane.
3: Set plane to matte in object properties, switching on shadows and affect alpha, setting alpha to -1.0.
4: Put dynamic HDRI bitmap in environment override (both lighting and reflection). I used one of the HDRI-Studio lighting setup bitmaps.
5: Set background to white.
6: Render with latest beta, settings: GI 1 = irradiance, GI 2 = light cache, fairly high quality settings for both.
7: Shadows are apparent in prepass, but disappear in final render.
Cheers,
Metin
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