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Disappearing shadows on matte in latest beta

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  • Disappearing shadows on matte in latest beta

    Hi guys,

    Try this:

    1: Create a scene with a few objects on a standard Max plane.
    2: VRayMaterials on everything, near white VRayMaterial on the plane.
    3: Set plane to matte in object properties, switching on shadows and affect alpha, setting alpha to -1.0.
    4: Put dynamic HDRI bitmap in environment override (both lighting and reflection). I used one of the HDRI-Studio lighting setup bitmaps.
    5: Set background to white.
    6: Render with latest beta, settings: GI 1 = irradiance, GI 2 = light cache, fairly high quality settings for both.
    7: Shadows are apparent in prepass, but disappear in final render.

    Cheers,

    Metin
    Sevensheaven.nl — design | illustration | visualization | cartoons | animation

  • #2
    Hmm sounds a lot like this http://www.chaosgroup.com/forum/phpB...ic.php?t=11781 but without the Dome light.
    Eric Boer
    Dev

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    • #3
      Hiya,

      I think I've trapped the problem: try the same scene approach, but switch to Delone Triangulation! Other methods turn out to work fine indeed, but Delone seems to eat matte shadows.

      Cheers,

      Metin
      Sevensheaven.nl — design | illustration | visualization | cartoons | animation

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