Hi,
I am having following issue, and maybe I am doing something wrong, but pls clarify:
- I export all the CC adjustments in the VFB as a .cube LUT file via the "Save all CC as LUT" function in the VFB
- Open the 32 Bit EXR in Photoshop
- Load the previously exported LUT
- Colors now match for the most parts but the highlights get greyish and clamped
What is the correct workflow to replicate the colors in Photoshop? The issue also exists with PDPlayer and result looks equally wrong like in Photoshop.
Basically the desired workflow is to add all renderelements (lighting, gi, spec, etc.) in Photoshop and then in the end should have a LUT so that it looks identical to the rendering in the VFB.
Attached 2 images to demonstrate the issue. Notice in Photoshop all highlights turn greyish and seem clamped.
Thanks
I am having following issue, and maybe I am doing something wrong, but pls clarify:
- I export all the CC adjustments in the VFB as a .cube LUT file via the "Save all CC as LUT" function in the VFB
- Open the 32 Bit EXR in Photoshop
- Load the previously exported LUT
- Colors now match for the most parts but the highlights get greyish and clamped
What is the correct workflow to replicate the colors in Photoshop? The issue also exists with PDPlayer and result looks equally wrong like in Photoshop.
Basically the desired workflow is to add all renderelements (lighting, gi, spec, etc.) in Photoshop and then in the end should have a LUT so that it looks identical to the rendering in the VFB.
Attached 2 images to demonstrate the issue. Notice in Photoshop all highlights turn greyish and seem clamped.
Thanks
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