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vrmat TexMulti export bug

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  • vrmat TexMulti export bug

    Strange bug in exporting a vrmat that has a VRayMultiSub in its diffuse slot.

    If one loads this chaosgroup asset file https://drive.google.com/uc?export=d...3-3BYhQAGx9mJM (Interior Render Settings_VRay5.1.zip),
    and chooses the Paint_Satin material as a vrmat export, it bombs in vraymtlexport.ms, at line 986.
    make_parameter_xml "mode" "integer" map.fro-m_id out
    If I delete the VRayMultiSub in the diffuse slot, it works. But of course I get an incorrect material!

    Am I doing something wrong -- or is this a bug?

    s.

  • #2
    Thanks for the report. It seems there was a change somewhere, which wasn't updated for the V-Ray VRmat converter. I've logged the issue (internal bug-tracker id: VMAX-11323) for developer investigation.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Thx. While I am here, the exporter also seems to ignore bump maps/normal maps completely.

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      • #4
        Bump maps are exported to the .vrmat materials; the VRayNormalMap node, however, is not. I'll make a note of that (internal bug-tracker id: VMAX-11358 ).
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

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