Hi
I love to use VrayEdgesTex in my renders, especially with concrete, mixing it with noise or dent shader. I love what that does to the material, it's an incredible effect (screenshot). But my problem is that the EdgesTex occupies the bump slot of the material. So if I want to use a strong bump map on the material, I have to use a Mix map to mix it with the EdgeTex. I make it 50/50, so I lose half of the effect of each map (screenshot).
Couldn't you just make a second bump slot, both working at the same time at 100%? If we had that, we could also control them individually, maybe I want the edge only 10% strength and the surface bump 100% strength.
Or maybe I get the whole thing totally wrong?
thanks
I love to use VrayEdgesTex in my renders, especially with concrete, mixing it with noise or dent shader. I love what that does to the material, it's an incredible effect (screenshot). But my problem is that the EdgesTex occupies the bump slot of the material. So if I want to use a strong bump map on the material, I have to use a Mix map to mix it with the EdgeTex. I make it 50/50, so I lose half of the effect of each map (screenshot).
Couldn't you just make a second bump slot, both working at the same time at 100%? If we had that, we could also control them individually, maybe I want the edge only 10% strength and the surface bump 100% strength.
Or maybe I get the whole thing totally wrong?
thanks
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