I couldn't decide where to put this post so I stuck it here as I'm in a rush 
So, I've been doing a bunch of these saunas that have interior lighting and the issue is that they keep on changing their mind about the light colour.
For whatever reason they have switched yet again and want the dark blue as in the attached image.
This is proving extremely challenging so any ideas?
You'll notice that the blue and the red are very saturated and, crucially, do not show the white light at the bottom that transitions to the colour light as seen here.
I have recreated loads of different shades based on reference and they look exactly right, with this white/to colour transition, when using yellow, green, aquamarine and others, although even then it's not a simple matter to get the correct colour/intensity.
But I cannot get that deep saturation with the dark blue (or red), so why not is the question?
I suspect that the cameraphone used may filter the light in some way to achieve that depth, though I have no idea how I'd recreate it in the render itself, if possible.
The nearest I have got is by using filmic and playing with the values to somewhat match it but it's really not the same.

So, I've been doing a bunch of these saunas that have interior lighting and the issue is that they keep on changing their mind about the light colour.
For whatever reason they have switched yet again and want the dark blue as in the attached image.
This is proving extremely challenging so any ideas?
You'll notice that the blue and the red are very saturated and, crucially, do not show the white light at the bottom that transitions to the colour light as seen here.
I have recreated loads of different shades based on reference and they look exactly right, with this white/to colour transition, when using yellow, green, aquamarine and others, although even then it's not a simple matter to get the correct colour/intensity.
But I cannot get that deep saturation with the dark blue (or red), so why not is the question?
I suspect that the cameraphone used may filter the light in some way to achieve that depth, though I have no idea how I'd recreate it in the render itself, if possible.
The nearest I have got is by using filmic and playing with the values to somewhat match it but it's really not the same.
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