There still exists this problem; in a glass shader with reflect on back faces checked, when reflection glossiness is anything but 100 then the segments of e.g. a window (thin box) are shown.
If the geometry is curved, then depending on the (arbitrary) amount of segments of the box, this goes away, sort of...moreso it seems lessened.
This was discussed a while ago and the workaround that was given was to swap the default microfacet to Blinn, as Phong is even worse.
Unfortunately, as these images show, none of the available options works.
If the geometry is curved, then depending on the (arbitrary) amount of segments of the box, this goes away, sort of...moreso it seems lessened.
This was discussed a while ago and the workaround that was given was to swap the default microfacet to Blinn, as Phong is even worse.
Unfortunately, as these images show, none of the available options works.
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