I previously understood that, if the 3DS Max 'common' tab displacment checkbox was not switched on, then a bitmap in a displament slot of a material would only affect an object if it had a VrayDisplacementMod on it with 'use material' checked. In this scene the displacment appears to affect an object with no DisplacmentMod on it and with the 3DSMax common displament turned off.
Did I have it wrong all along, or is this behavious weird?
https://drive.google.com/file/d/1OZw...ew?usp=sharing
Did I have it wrong all along, or is this behavious weird?
https://drive.google.com/file/d/1OZw...ew?usp=sharing
Comment