I am new to using VRayBitmap, so bear with me...for my example I have a planar mapped box. The expect behavior with a regular Bitmap map is that the map will smear down the sides of the edges. However with a VRayBitmap the sides are just...gray? It's very odd. How do I get it to smear down the sides like is normal behavior for mapped objects? My "solve" so far has been to unwrap more, or scale faces like on this cube slightly so that the perpendicular faces to the planar map have a little width, then it seems to work ok. Am I doing something wrong? I'm on 3ds Max 2021.3.2 , Vray 5 update 1.3.
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Weirdly, I can get this to work just fine, though only when switching to elliptical or isotropic filtering.
Hopefully that works similarly for you allLast edited by fixeighted; 16-09-2021, 03:27 AM.
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Con confirm this has something to do with filtering. Elleptical and isotropic still have this behaviour.
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I'd agree that the default behavior is not what I would ever want to have happen...but changing the Filtering to Isotropic solved the problem! Elliptical was better than default, but still weird, Isotropic worked best for me. Thanks guys for the help. Was pulling my hair out yesterday! Been trying to convert some old projects to ACES which I have also been learning, so had to track it down for a while.
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Isotropic has kernels and kernel sizes closer to the standard Max bitmap loader.
The other two modes will allow for much better detail retention, but come with caveats (notice with IPR also elliptical starts noisy around the edges, but eventually cleans up.).
Setting the bitmap to the simplest bilinear interpolation fixes the issue for Sharp Isotropic too.Last edited by ^Lele^; 16-09-2021, 11:11 AM.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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It could be a bug, indeed, but it could just be the way the sharp kernel works.
Gray being a default color when it finds no bitmap data within the kernel footprint.
Devs are reading this, though, we'll know soon enough if they can find better ways about this.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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So it looks that this is what it is.
Please use one of the other filtering methods for this kind of scenarios.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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