We are currently running into an issue with distributed rendering not rendering OLS shaders correctly on some of our render nodes. In our animation (screengrab attached), we get boxes that render with odd results and the original machine that hosts the OSL map is fine, but the rest of the nodes don't render correctly. Not sure how to fix it. We've tried different pathing, tried putting everything on the server, etc. but we haven't found a solution.
Any direction would be helpful.
Any direction would be helpful.
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