Hello,
We are façing a really annoying but since many months now, we are rendering the motion blur in vray and we are facing a weird issue when we have multiples VrayVolumeGrid in scene precisely more than 10. The volume grids are simulated at the center of the world and then linked to objects in scene and offseted in time (like assets moving along with some meshes).
When we have less than 10 volume grid the motion blur is correct, and then when we add one more volumegrid the motionblur on the volume is not rendered
I've made a simple test scene with a vdb sphere with no velocity channel linked to a animated cylinder :
You can see that the motion blur is bugged, i've just unhide one more VolumeGrid.
Is there some option to disable to have to correct behavior ? Is it some bug ?
We are working on VrayNext update 3.1 and 3dsmax 2019
Here is the test scene if you want to reproduce the bug : https://we.tl/t-e1JhneKMHl
Thanks
We are façing a really annoying but since many months now, we are rendering the motion blur in vray and we are facing a weird issue when we have multiples VrayVolumeGrid in scene precisely more than 10. The volume grids are simulated at the center of the world and then linked to objects in scene and offseted in time (like assets moving along with some meshes).
When we have less than 10 volume grid the motion blur is correct, and then when we add one more volumegrid the motionblur on the volume is not rendered
I've made a simple test scene with a vdb sphere with no velocity channel linked to a animated cylinder :
You can see that the motion blur is bugged, i've just unhide one more VolumeGrid.
Is there some option to disable to have to correct behavior ? Is it some bug ?
We are working on VrayNext update 3.1 and 3dsmax 2019
Here is the test scene if you want to reproduce the bug : https://we.tl/t-e1JhneKMHl
Thanks
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