Hi Team
When adding materials to the material editor from the VRay Material Library, all the assets follow the "assets\*" convention. This display fine in Material Editor and Renders fine, due to the main path to the Material Library being added to the Project Path list as an External Files Link during installation
HOWEVER!
Then in the VRayBitmap, when you want to use the "View Image" button to view the tx file, this does not work!
Again, HOWEVER!
If I change the "asset\*" path to directly reference the explicit full path of the tx file, then the View Image button works just fine and it displays the tx file.
Can we get this fixed please?
For example Assets from Cosmos comes in with full direct explicit paths, can the Material Library be updated to do the same?
When adding materials to the material editor from the VRay Material Library, all the assets follow the "assets\*" convention. This display fine in Material Editor and Renders fine, due to the main path to the Material Library being added to the Project Path list as an External Files Link during installation
HOWEVER!
Then in the VRayBitmap, when you want to use the "View Image" button to view the tx file, this does not work!
Again, HOWEVER!
If I change the "asset\*" path to directly reference the explicit full path of the tx file, then the View Image button works just fine and it displays the tx file.
Can we get this fixed please?
For example Assets from Cosmos comes in with full direct explicit paths, can the Material Library be updated to do the same?
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