So, I was using the "new" (since Max 2021.2) feature called "Random Bitmap Tilling". What it does? Some pretty handy thing like shown here:
https://www.youtube.com/watch?v=D22GLbzm1Hs&t=3s
So I went o make a big terrain using this feature and VRay. It works flawlessly for the diffuse channel, but it seems VRay does not work correctly if you use this same OSL map on the normal map (no matter if you add a VrayNormalMap or not, no matter if you use a Vray Material, a Physical Material, a PBR Material...)
In sum, it seems Vray does not play well with this new OSL if you plug a normal map on it. Any help? Or possible bug fix?
Cheers
https://www.youtube.com/watch?v=D22GLbzm1Hs&t=3s
So I went o make a big terrain using this feature and VRay. It works flawlessly for the diffuse channel, but it seems VRay does not work correctly if you use this same OSL map on the normal map (no matter if you add a VrayNormalMap or not, no matter if you use a Vray Material, a Physical Material, a PBR Material...)
In sum, it seems Vray does not play well with this new OSL if you plug a normal map on it. Any help? Or possible bug fix?
Cheers
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