Announcement

Collapse
No announcement yet.

Random Bitmap Tilling (OSL) Normal Map and Vray 5

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Random Bitmap Tilling (OSL) Normal Map and Vray 5

    So, I was using the "new" (since Max 2021.2) feature called "Random Bitmap Tilling". What it does? Some pretty handy thing like shown here:

    https://www.youtube.com/watch?v=D22GLbzm1Hs&t=3s

    So I went o make a big terrain using this feature and VRay. It works flawlessly for the diffuse channel, but it seems VRay does not work correctly if you use this same OSL map on the normal map (no matter if you add a VrayNormalMap or not, no matter if you use a Vray Material, a Physical Material, a PBR Material...)

    In sum, it seems Vray does not play well with this new OSL if you plug a normal map on it. Any help? Or possible bug fix?

    Cheers

  • #2
    It would be best to use the VRayUVWRandomizer for this, it works fine with normal maps.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment

    Working...
    X