I have a job where I need to 'clean' a transparent box and at first thought decals would do an amazing job of placing the splashes, which it does of course.
However it sadly came to nothing, as I cannot find a way to make them disappear over time without still being seen when looking from the other side of the
box walls.
Is there any workaround that can be made to work maybe?
Currently I am having to render multiple complex sequences and fade them in post, which is really frustrating and prone to error.
In the images you can see that the dirt disappears fully when viewed from one side, but from the reverse there is still the remains, basically the mask used, though it is the same
if I set the image alpha.
I also tried with a blend material but that's worse. I also tried animating the mask opacity but although the mask animates, when used in the decal the change is abrupt, so only
fully 'on' then fully 'off' on the last keyframe.
However it sadly came to nothing, as I cannot find a way to make them disappear over time without still being seen when looking from the other side of the
box walls.
Is there any workaround that can be made to work maybe?
Currently I am having to render multiple complex sequences and fade them in post, which is really frustrating and prone to error.
In the images you can see that the dirt disappears fully when viewed from one side, but from the reverse there is still the remains, basically the mask used, though it is the same
if I set the image alpha.
I also tried with a blend material but that's worse. I also tried animating the mask opacity but although the mask animates, when used in the decal the change is abrupt, so only
fully 'on' then fully 'off' on the last keyframe.
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