TBH, I don't expected so much resistance and sorry, I feel a little bashed.
Nobody needs to use it if he/she doesn't want. But having the OPTION would make things a lot easier. For me it makes absolutely NO SENSE that lights which inherit a visibility parameter and fade to zero are STILL VISIBLE and shining. Expected would be, that an object with VISIBILITY ZERO is INVISIBLE. This alone is for me a reason to make this change, as soon as it will be possible. I know, fading with visibility looks incorrect but with some tweaking of the start and end key tangents you can achiev results, which are not bad. And for this you have to only animate one track which you can SIMPLY INHERIT to many many objects by SIMPLE LINKING. This is an EASY-TO-GO solution for me! Also often you don't have the time to render and compose multiple passes. So, all-in-one renderfootage is the gold solution in this case. IDK where you come from, blockbuster movie industry, tv shows / series, games, etc.? We work business to business for engineering industry clients with tight deadlines, tight budgets, just a hand full of generalist artists, heavy scene data and demanding customers. We cannot allways go the "usual" way. We have to use shortcuts and the visibility fade is a very well working shortcut! And for the client it makes no difference if it is a post production fade with 2 clean passes blended over another or a visibility fade rendered in one go out of the application. The product fades out and thats it, everything fine. All that solutions with light explorer / scene explorer, setup multiple wire parameters via script, parameter collector, etc. are over complicated, compared to what I want / suggest.
Nobody needs to use it if he/she doesn't want. But having the OPTION would make things a lot easier. For me it makes absolutely NO SENSE that lights which inherit a visibility parameter and fade to zero are STILL VISIBLE and shining. Expected would be, that an object with VISIBILITY ZERO is INVISIBLE. This alone is for me a reason to make this change, as soon as it will be possible. I know, fading with visibility looks incorrect but with some tweaking of the start and end key tangents you can achiev results, which are not bad. And for this you have to only animate one track which you can SIMPLY INHERIT to many many objects by SIMPLE LINKING. This is an EASY-TO-GO solution for me! Also often you don't have the time to render and compose multiple passes. So, all-in-one renderfootage is the gold solution in this case. IDK where you come from, blockbuster movie industry, tv shows / series, games, etc.? We work business to business for engineering industry clients with tight deadlines, tight budgets, just a hand full of generalist artists, heavy scene data and demanding customers. We cannot allways go the "usual" way. We have to use shortcuts and the visibility fade is a very well working shortcut! And for the client it makes no difference if it is a post production fade with 2 clean passes blended over another or a visibility fade rendered in one go out of the application. The product fades out and thats it, everything fine. All that solutions with light explorer / scene explorer, setup multiple wire parameters via script, parameter collector, etc. are over complicated, compared to what I want / suggest.
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