If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
New! You can now log in to the forums with your chaos.com account as well as your forum account.
From what I tested, the texture is blurred as expected (V-Ray 5, Update 2). Could you provide an example scene/screencaps of the issue so we can take a look?
Hi I have never used the blur value to create a softer shadows with HDRI. I tested what you are describing and did get the background blurry but not the light/shadow..
You are talking about these http://ftp.chaosgroup.com/support/sc...2_09-44-26.jpg settings right? I am using latest version of V-Ray.
I tested what you are describing and did get the background blurry but not the light/shadow..
Yes, that's exactly what I'm experiencing. But this was different about half a year ago and now my client wants some changes and I can't get the shadows to match.
I can confirm that the map inside a dome doesn't obey the blur offset settings, apparently always using the sharp version of the map.
Moving the map to the environment will however work as expected.
Attached, the map with blur offset 1.0 in the dome (notice the sharp shadows) and the same map moved to the background (lighting radically changed.).
I did a bit of further testing The blur offset value of a hdri loaded into a dome light affects the light/shadows in V-Ray 4 update 3.2. In the latest version of V-Ray the blur offset affects only the background and not the light/shadows from the dome light. I've logged the issue under VMAX-11658.
It seems to me the lighting is always blurry when moved to the environment. At least the effect is not the same as blur offset in dome light.
That may be because when moved to the environment, importance sampling is off for the HDR map, and if the map has small, powerful light sources in it they may be missed by the sampler.
In my case, however, i see no difference with blur offset at 0.0, besides speed, between dome and background, as far as shadow sharpness goes.
I do get a somewhat darker lighting due to the aforementioned Importance Sampling being off.
The issue is being looked into, anyway, thanks for the report.
I was about to open a new topic on this. Is there any new method to blur the HDRi when using the dome? I often need to add 2 or 3 HDRis together using a composite and different blur values to get the desired look. It can be done in Photoshop, but it's quite tedious to move to another app just to make small adjustments to the shadows. For reference, Corona works fine; if you increase the blur of the Corona Bitmap, it does affect the shadows correctly.
I did a bit of further testing The blur offset value of a hdri loaded into a dome light affects the light/shadows in V-Ray 4 update 3.2. In the latest version of V-Ray the blur offset affects only the background and not the light/shadows from the dome light. I've logged the issue under VMAX-11658.
Is there an update on this topic? It would be very handy to have the ability to control shadow sharpness with a simple parameter in 3ds Max.
Comment