Hello!
I'm trying to bake an ambient occlusion pass for a real-time application.
However, on some objects I have this awful effect (see the end wall for example).
I have unwrapped, reset normals, reset xforms, tried different methods of AO (light material, override material, vrayambientlight, etc), but I can't seem to get to the cause of the problem.
Any ideas what I can try to solve this?
Cheers,
Dean
I'm trying to bake an ambient occlusion pass for a real-time application.
However, on some objects I have this awful effect (see the end wall for example).
I have unwrapped, reset normals, reset xforms, tried different methods of AO (light material, override material, vrayambientlight, etc), but I can't seem to get to the cause of the problem.
Any ideas what I can try to solve this?
Cheers,
Dean
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