Hello, I'm trying to set a heat haze in the scene (Mirage effect), I've tried several options but none seem to work. I've tried to create a heat haze cube to include in its radius both camera and the scene objects, I've tried to put a cube radius between the camera and scene objects, and I've tried to include scene objects within cube radius but leaving camera outside.
https://docs.chaos.com/display/VMAX/...llout-heatHaze Documentation seems to say something about "Gradient surface channel", what's that? I increased ground Vray mtl max depth from 8 to 20(refraction color 0 black), no change . Do I need to simulate something in Fumefx first? currently my volume grid has no input cache(empty).
I've quite confused.
Reference I'm aiming for: https://www.youtube.com/watch?v=-01sSjs132Y
Pictures below show result and vray volume grid current parameters
https://docs.chaos.com/display/VMAX/...llout-heatHaze Documentation seems to say something about "Gradient surface channel", what's that? I increased ground Vray mtl max depth from 8 to 20(refraction color 0 black), no change . Do I need to simulate something in Fumefx first? currently my volume grid has no input cache(empty).
I've quite confused.
Reference I'm aiming for: https://www.youtube.com/watch?v=-01sSjs132Y
Pictures below show result and vray volume grid current parameters
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