I need to render out about 100 very large panels that exceed Max's max resolution and knowing that the VFB can handle larger sizes I have to use it. Since there are so many I've set up batch rendering and I'm using Backburner to manage the job, everything renders out fine on my workstation but when I send the job to the nodes they are rendering using Max's resolution settings and not the VFB. I really need this to work since rendering all of these out one at a time on my machine is going to take forever, please help.
Announcement
Collapse
No announcement yet.
Max resolution isn't being overwritten by Vray frame buffer
Collapse
X
-
Indeed, it seems the Batch render takes the resolution from the 3ds Max native output. I'll notify the project managers about it. You can work around it by adding a Post-Render script, through which to save the image from the VFB. Create a script with the following line:
Code:vfbControl #saveallimage "C:\Users\<user>\Desktop\image.exr"
Code:vfbControl #savemultiimage "C:\Users\<user>\Desktop\image.exr"
Save it as a .ms file (Scripting>New Script) and set it as a Post-Render script (Render Setup>Common>Scripts).
- Likes 1
-
Originally posted by hermit.crab View PostIndeed, it seems the Batch render takes the resolution from the 3ds Max native output. I'll notify the project managers about it. You can work around it by adding a Post-Render script, through which to save the image from the VFB. Create a script with the following line:
Code:vfbControl #saveallimage "C:\Users\<user>\Desktop\image.exr"
Code:vfbControl #savemultiimage "C:\Users\<user>\Desktop\image.exr"
Save it as a .ms file (Scripting>New Script) and set it as a Post-Render script (Render Setup>Common>Scripts).
Comment
Comment