Hi,
when converting CAD data to VRayProxies everything works and renders fine. However, when using the "Import as Mesh" option in the VRayProxy it will load the proxy into the scene, but the normals are facetted.
This always happens with CAD data where the normals are (as far as I know) set up using vertex normals. When creating a standard teapot and exporting that as Proxy and loading that back as a mesh into the scene it seems to be fine.
Just wondered if this is a known issue and may possibly be fixed down the line...
when converting CAD data to VRayProxies everything works and renders fine. However, when using the "Import as Mesh" option in the VRayProxy it will load the proxy into the scene, but the normals are facetted.
This always happens with CAD data where the normals are (as far as I know) set up using vertex normals. When creating a standard teapot and exporting that as Proxy and loading that back as a mesh into the scene it seems to be fine.
Just wondered if this is a known issue and may possibly be fixed down the line...
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