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overlapping Lines in Lightlister
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this is one of the bigbull**** of Autodesk. Sorry for my words, but actually, they are only messing up in every direction...
But thanks, Hermit for the hint!
... mhm.. when I think twice.. aren´t those listers from Chaos...?
...
Last edited by caypiranha; 28-01-2022, 02:44 AM.
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It's all written in maxscript, with maxscript-provided controls.
Max moving to QT ought to take care of this as well, eventually.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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The camera lister is in c++, not maxscript.
I have one idea on how to try and hack the lightlister code to cater for display scaling, via two indirect functions added recently to maxscript.
It's however going to be tricky, and there's no assurance it will work: the lightlister code (from which our lightlister comes) is beyond ancient.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Ahah, you got the wrong guy, lol!
However, i think i have managed to fix that maxscript quirk (only for the standard scaling values, however.).
The fix is being reviewed as we speak.
For confirmation, can you verify the UI messes up *only* with 175% and 225% scaling?Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by ^Lele^;...For confirmation, can you verify the UI messes up *only* with 175% and 225% scaling?
thanks for that!
Wondering, if the Lightlister would be in c++ as well, wouldn´t it be faster? Lots of lights sometime leads to slow listing prozess.
Wondering either why it even was written so differently? (Camlister and Light lister) .. but this is also then I assume beyond ancients, and no one knows...Last edited by caypiranha; 02-02-2022, 04:57 AM.
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The fix for DPI scaling, plus a tentative fix for the refresh button disappearing, and a fix for the missing subdivs parameter in vrayIES lights have made it through rigorous QA and are in the stable nightlies for v6, from this one onwards.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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