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Error using 3DS Max frame buffer in Vray 5.2 GPU

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  • Error using 3DS Max frame buffer in Vray 5.2 GPU

    Simple scene set up - objects and light and camera. Using Vray 5.2. Turn on Vray GPU. Disable Vray frame buffer so the output goes through the regular 3DS Max frame buffer. The process will compute the light cache, but not output a rendered frame (the saved output will actually be the pixelated image generated by the light cache).

    If I output using brute force, the render does some computation but does not output a rendered frame.

    If I switch the engine to Vray 5.2 (CPU) the frame renders correctly, generating a light cache and then saves rendered output.

    If I load the scene in Vray Next GPU (4.3) the process works as expected, generating a light cache then saving an output frame.

    If I turn the Vray frame buffer back on in Vray 5.2 the output works as expected, generating light cache then saving an output frame.

    The simplest solution would seem to be to use the vray frame buffer, however our content management system (LPM) does not allow this. I feel like I'm missing an obvious check box or setting that isn't setting the output process to actually render when the vray frame buffer is disabled. Thanks.

  • #2
    Hello,
    Thank you for the report! I've logged this issue(internal tracker id: VMAX-11861) and will update here when there is development.
    Maria Keskinova
    V-Ray for 3ds Max QA Specialist
    Chaos

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