Hi,
I wanted to see what's the fuss about .tx textures after seeing some posts from ^Lele^ saying that it saves a lot of RAM and speeds up renders and interactivity too. A Youtube video also seems to indicate better render times (although in Arnold). Chaos Cosmos assets also all use .tx textures. Unfortunately, I've had the opposite experience with them. Every scene I've tested so far shows slower render times of up to 10% on the scenes I've tested and none exhibited any speedups. These are production scenes, not synthetic or simple ones with just a couple of low-res textures. All bitmaps are loaded through VrayBitmap and filtering is at 1.0. Cache size for .tx textures in Vray settings is set to 14GB. All textures were on my local NVMe disk (Samsung 960 Pro) to rule out network bottlenecks from the equation. Still, my renders were 6-10% slower compared to using JPGs, TIFs, PNGs etc. Am I missing something?
I wanted to see what's the fuss about .tx textures after seeing some posts from ^Lele^ saying that it saves a lot of RAM and speeds up renders and interactivity too. A Youtube video also seems to indicate better render times (although in Arnold). Chaos Cosmos assets also all use .tx textures. Unfortunately, I've had the opposite experience with them. Every scene I've tested so far shows slower render times of up to 10% on the scenes I've tested and none exhibited any speedups. These are production scenes, not synthetic or simple ones with just a couple of low-res textures. All bitmaps are loaded through VrayBitmap and filtering is at 1.0. Cache size for .tx textures in Vray settings is set to 14GB. All textures were on my local NVMe disk (Samsung 960 Pro) to rule out network bottlenecks from the equation. Still, my renders were 6-10% slower compared to using JPGs, TIFs, PNGs etc. Am I missing something?
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