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preserve max material ids in vray proxy

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  • #16
    so it will be loged as a bug or should I sent this as support ticket?

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    • #17
      Hey there,

      It seems this is a bug on our end, we don't have the option from V-Ray for 3ds max so exporting from Maya always condenses the IDs (and re-arranges them).
      I'll add this to our bug-tracker.

      In the meantime - using VRayScene instead could be an alternative. You could give it a try.
      Alex Yolov
      Product Manager
      V-Ray for Maya, Chaos Player
      www.chaos.com

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      • #18
        True its kind of maya stuff. There should be possible to set some vray attribute for each shading group. Thanks

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