Heya Folks!
We often try to use may ray intensity as a way of reducing fireflies in our renders, mainly night scenes with small bright lights. I've found in a lot of shots of late though that if we use this and brute force / light cache, that our light selects don't remove cleanly in nuke afterwards. We'll normally use light selects in full mode and say a nuke artist wants to pull out a source completely, max ray will often cause a light to leave a dark hole behind it, often in the specular / burnt area. With max ray turned off it fixes this but I wonder would it be possible to look at the maths and see if it can be cleaned up? I'll try and get a scene that shows this clearly!
We often try to use may ray intensity as a way of reducing fireflies in our renders, mainly night scenes with small bright lights. I've found in a lot of shots of late though that if we use this and brute force / light cache, that our light selects don't remove cleanly in nuke afterwards. We'll normally use light selects in full mode and say a nuke artist wants to pull out a source completely, max ray will often cause a light to leave a dark hole behind it, often in the specular / burnt area. With max ray turned off it fixes this but I wonder would it be possible to look at the maths and see if it can be cleaned up? I'll try and get a scene that shows this clearly!
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