When using light selects or VRayLightMix in combination with VRayEnvironmentFog and Matte objects the opacity in the light select channel does not match the opacity in the RGBA channel. This means it's not possible to use those light selects.
Use cases for these scenarios are creating atmosphere renderpasses with trees. The leaves will have opacity maps and will be held out as matte object in the atmosphere pass.
Even with the opacity mode set to clip in the middle, the transparent areas are visible.
Below is a screenshot with all three opacity types. RGBA at the top, and plused together light selects at the bottom. As you can see any values that are gray and not either black or white will not have the correct opacity in the light selects.
Use cases for these scenarios are creating atmosphere renderpasses with trees. The leaves will have opacity maps and will be held out as matte object in the atmosphere pass.
Even with the opacity mode set to clip in the middle, the transparent areas are visible.
Below is a screenshot with all three opacity types. RGBA at the top, and plused together light selects at the bottom. As you can see any values that are gray and not either black or white will not have the correct opacity in the light selects.
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