3d max 2022, vray update 2.2, GI enabled, brute force as primary, light cache secondary, animation preset -
looking to create a falloff opacity body to show underlying elements for medical imagery. Vray denoiser doesnt seem to affect the alpha noise created from a falloff in the opacity channel of a vray material and the edges are blotchy and look extra terrible in animation. the object with falloff i tried removing cast/receive shadows, and all reflections, etc.
Is there is another way to do what im trying to do besides falloff? I'm definitely open to suggestions, or if im just missing something stupid here(which is usually the problem) - any recommendations would be awesome.
Thanks
looking to create a falloff opacity body to show underlying elements for medical imagery. Vray denoiser doesnt seem to affect the alpha noise created from a falloff in the opacity channel of a vray material and the edges are blotchy and look extra terrible in animation. the object with falloff i tried removing cast/receive shadows, and all reflections, etc.
Is there is another way to do what im trying to do besides falloff? I'm definitely open to suggestions, or if im just missing something stupid here(which is usually the problem) - any recommendations would be awesome.
Thanks
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