I'm using Next for this (haven't checked 5 yet but our show is locked for Next) but basically I've been noticing for a while if I have say 20 trees overlapping and a ground plane, if I make the trees not visible to camera, I still get what looks like matted out tree parts over the ground plane (this is in beauty and alpha has holes) I'm thinking that it's the ray depth, and vray saying pretty much "you'd never in a million years see that anyways", so just disregards the remaining things anyways, but it does pose problems occasionally. I was wondering if this is non issue in 5, or if its something that can't be worked around? Just note this happens with vray proxy/hair/heavy geo/trees etc. Anything with a lot of semi transparent or transparently mapped objects.
cheers in advance
cp
PS: I did attempt a search for a topic on this but too many variables
cheers in advance
cp
PS: I did attempt a search for a topic on this but too many variables
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