Hi!
I just noticed that mixing a VrayMtl with a VrayBumpMtl in a VrayBlendMtl creates an unwanted slightly offset second reflection on the surface, which looks weird, although I never noticed it before. The BumpMtl is doing this obviously, because it has the VrayMtl in its Base mtl slot. But why is the reflection slightly off?
You can observe the double reflection on the Mtl preview and also in the scene (screenshots).
...I've just learned that the bump amount on the Bump Mtl is responsible for the reflection offset. But I need the bump amount, obviously. It can't be zero. How can I prevent it from offsetting the reflection?
thanks, I hope it's not another case of not seeing the forest for the trees.
regards
av
I just noticed that mixing a VrayMtl with a VrayBumpMtl in a VrayBlendMtl creates an unwanted slightly offset second reflection on the surface, which looks weird, although I never noticed it before. The BumpMtl is doing this obviously, because it has the VrayMtl in its Base mtl slot. But why is the reflection slightly off?
You can observe the double reflection on the Mtl preview and also in the scene (screenshots).
...I've just learned that the bump amount on the Bump Mtl is responsible for the reflection offset. But I need the bump amount, obviously. It can't be zero. How can I prevent it from offsetting the reflection?
thanks, I hope it's not another case of not seeing the forest for the trees.
regards
av
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