I'm creating a planetary cloud shader. It is quite simple. A vray displacement on a sphere and vrayvolumescatter with an opacity map in the overall colour slot.
For some reason there seems to be a checkerboard pattern appearing on the 0 opacity sections. It is more prominent when not using opacity or when changing the colour mode to scatter coeffienient + fog color
Any ideas what I can do to remove the pattern?
For some reason there seems to be a checkerboard pattern appearing on the 0 opacity sections. It is more prominent when not using opacity or when changing the colour mode to scatter coeffienient + fog color
Any ideas what I can do to remove the pattern?
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