Announcement

Collapse
No announcement yet.

Material previews come out incorrect (too small) when real world scale is used for tiling

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Material previews come out incorrect (too small) when real world scale is used for tiling

    Hi,
    I noticed that if I use real world scale for the tiling of textures in my materials, the material preview doesn't show them properly. They come out too small. Both my system and display units are set to cm. Please check the screenshot below.

    Click image for larger version

Name:	mat_preview_scale.png
Views:	393
Size:	129.9 KB
ID:	1146839
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7 Hotfix 1
    AMD Ryzen 9 9950X 16-core
    96GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 566.14

  • #2
    In the material editor options, you can change the size of the render sample size.
    A.

    ---------------------
    www.digitaltwins.be

    Comment


    • #3
      You can get to the ME options if you switch to the Compact ME mode

      Comment


      • #4
        Thank you both! I changed the Render Sample Size from 300 cm to 30 cm and the material preview shows them perfectly now.
        Aleksandar Mitov
        www.renarvisuals.com
        office@renarvisuals.com

        3ds Max 2023.2.2 + Vray 7 Hotfix 1
        AMD Ryzen 9 9950X 16-core
        96GB DDR5
        GeForce RTX 3090 24GB + GPU Driver 566.14

        Comment

        Working...
        X