Hi guys
Does anyone have an issue with rendering selected object only behind e.g. a glass (window, 1 sheet)?
Here nothing is rendered... VFB remains pitch black even log states its rendering... alpha is empty (pitch black as well)
Refl. of glas material is set to "color" and refraction to "all channels"
Depth is set to 7 each. Setting depth to 20 has no effect.
The glas object is a simple box, normals are correct facing outwards, doublechecked...
Removing (deleting) the glass, all works fine...
Thank you for any hint.
Cheers
EDIT: without a render mask "selected" all works like a charm... I just need to rerender one object.. If I select the glass and the object behind it, all works as intended... I've got my render by rendering a specific object mask and composed it in PS, but I still wonder, where's my mistake in logic.
Does anyone have an issue with rendering selected object only behind e.g. a glass (window, 1 sheet)?
Here nothing is rendered... VFB remains pitch black even log states its rendering... alpha is empty (pitch black as well)
Refl. of glas material is set to "color" and refraction to "all channels"
Depth is set to 7 each. Setting depth to 20 has no effect.
The glas object is a simple box, normals are correct facing outwards, doublechecked...
Removing (deleting) the glass, all works fine...
Thank you for any hint.
Cheers
EDIT: without a render mask "selected" all works like a charm... I just need to rerender one object.. If I select the glass and the object behind it, all works as intended... I've got my render by rendering a specific object mask and composed it in PS, but I still wonder, where's my mistake in logic.
Comment