I've got two major problems with VrayOSL tex:
1) I'm trying to redo my max osl stuff with vrayosl and when I try to convert it, the vray version just tanks in performance. The max one handles multiple outputs internally, but the vray one needs VrayOSLOutputSelector nodes, which seem to reevaluate the tree each time, which then completely tanks the performance. I could be wrong on this but it sounds plausible. Fact is, the performance is really bad in comparison. Orders of magnitude slower.
2) The VrayOutputSelector nodes lose their settings on max or scene reload. My guess is that the quick shader in the VrayOslTex is recompiling and the Outputselector nodes then lose their setting. (edit: they also reset when an .osl shader is loaded from disk)
I can't upload the scene file here directly so please let me know where to send the file privately with additional explanations (it's a bit complicated).
1) I'm trying to redo my max osl stuff with vrayosl and when I try to convert it, the vray version just tanks in performance. The max one handles multiple outputs internally, but the vray one needs VrayOSLOutputSelector nodes, which seem to reevaluate the tree each time, which then completely tanks the performance. I could be wrong on this but it sounds plausible. Fact is, the performance is really bad in comparison. Orders of magnitude slower.
2) The VrayOutputSelector nodes lose their settings on max or scene reload. My guess is that the quick shader in the VrayOslTex is recompiling and the Outputselector nodes then lose their setting. (edit: they also reset when an .osl shader is loaded from disk)
I can't upload the scene file here directly so please let me know where to send the file privately with additional explanations (it's a bit complicated).
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