Hi
I have some problems with FP objects in IPR (CPU) sometimes.
Attach a video for best explain my situation - https://we.tl/t-8u8HCdXyvz
Using V-Ray 5 Update 2.4 (5.20.24)
And I have a Computer - Threadripper 1950x, 64gb RAM, GTX 1080, Windows 10, 3DsMax 2021
PS: I already talked to Itoo Support about this issue and this is what they answered:
"We've been running some additional tests here, but unfortunately, we don't see why you face this problem and we can't reproduce it here. Also, as used materials don't use the Forest Color map, it's all handled by the V-Ray render engine, where we "don't see inside" - that can be accessed just by developers of the V-Ray engine.
I'm afraid, that can't do much more in this case (like debug the rendering process as mentioned above).
Let me add, that the IPR / Interactive mode has several limitations (in V-Ray and Corona as well) and it's hard and sometimes even impossible to fix issues that occur with the Interactive Rendering as 3ds Max wasn't primarily designed for it and a series of cheats are being used (from the renderer side and from our plug-ins) to get it working. Thanks for your comprehension."
I have some problems with FP objects in IPR (CPU) sometimes.
Attach a video for best explain my situation - https://we.tl/t-8u8HCdXyvz
Using V-Ray 5 Update 2.4 (5.20.24)
And I have a Computer - Threadripper 1950x, 64gb RAM, GTX 1080, Windows 10, 3DsMax 2021
PS: I already talked to Itoo Support about this issue and this is what they answered:
"We've been running some additional tests here, but unfortunately, we don't see why you face this problem and we can't reproduce it here. Also, as used materials don't use the Forest Color map, it's all handled by the V-Ray render engine, where we "don't see inside" - that can be accessed just by developers of the V-Ray engine.
I'm afraid, that can't do much more in this case (like debug the rendering process as mentioned above).
Let me add, that the IPR / Interactive mode has several limitations (in V-Ray and Corona as well) and it's hard and sometimes even impossible to fix issues that occur with the Interactive Rendering as 3ds Max wasn't primarily designed for it and a series of cheats are being used (from the renderer side and from our plug-ins) to get it working. Thanks for your comprehension."
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